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For nearly 25 years, Ban, Jarvis, Valmont and Max have sat on the Primogen of Carson City. The date is Jan 20 1895 and the group has solidified their power in their small Nevada town. The Gold has dried up and things appear to be peaceful. However, the world is about to change and the players will encounter their most dangerous foe yet....
(Game Session June 7 2024) (Game Date is Jan 20 1895).
On a cold day in January 1895, the players receive a telegram that reads “Go to the City of Brotherly Love (Philadelphia) and seek out Jackson Booker. He can be found in Elfreth’s Alley. This is a very important mission as it pertains to the reflection in the City by the Bay.-Vanguard”. After nearly 25 years in Carson City, the players decide to head to Philadelphia on the request of Vanguard. They players surmise that “reflects” is a code word for the Mirror of Cerrano-the relic that transported the players back in time.
Before the players leave, Enzo Dante requests the players to bring a unique letter opener to the Prince of that city-Jacob Shallus. Enzo states that he is writing a book called the ARCANE VAULT, which is a list of magic items found in the world of darkness. Shallus is needed to co author the book and the letter opener is a gift for him.
Ban has a few things to tie up before he leaves Carson and will follow the rest of the players a few days later.
The players take a train to Philadelphia and land at the train station. Whilst there, they note a “hobo looking man” who appears to be taking notes and watching the new arrivals in the city. The players suspect that he is a lookout for the kindred community. While debarking off the train, the players see three tall, thin and seemingly robotic men who take a particular interest in the train car the players got off from. Max confronts them and tells them to leave. Valmont uses his auspex and discovers that they are not kindred but have a deep air of magic around them. Valmont discovers the name “Grimaldi” associated to the 3 men.
Max also notes that there are Brujah symbols carved into the ceiling of the grand central train station. Max, Valmont and Jarvis follow the hobo out of the train station whilst their luggage is brought to the Fairmont Hotel in downtown Philly. The hobo leads the players to an alley where he disappears into what looks like a “speakeasy bar”. Max bribes the bouncer at the door and the players enter the OPEL and PEARL Lounge.
The players discover that the OPEL and PEARL is an Elysium run by the very charismatic Gilles. The bar is fantastically decorated and well stocked. Gilles and the players hit it off and Gilles tells the players where the Prince can be found to present themselves to him. The hobo appears to inform Gilles “rat looking manager” some information and then is quickly escorted off the property. Valmont and Gilles talk wine and Valmont notes that Gilles is just as knowledgeable in wines as he is.
The players settle in at the hotel and all buy modern suits to reflect the times and then head to the Prince’s haven to present themselves. They talk about how they have missed the city life, as Philadelphia is a massive metropolis. As they approached the Prince’s haven, they see two men attempted to pry open the front door. Max quickly kills one of them whilst the other soils himself and faints. The door opens and a butler ushers them in and also pulls in the two human thugs.
The players meet Prince Jacob Shallus, an older and quirky vampire who seemingly lives in a giant book filled grand room. Books line the walls and floor. A glass case houses the US Constitution as one of Shallus main prizes. Shallus is given the letter opener. Shallus is told about the 3 men at the station and he states “that is Cerberus, three members of the Grimaldi Ghoul family. A powerful revenant sect that has magically abilities and works for clan Tzimisce. The players bid the Prince goodbye but not before he tells them to stay away from the Delaware River as there is much danger along its shores.
Finally, the players go to Elfreth’s Alley and find Booker. They speak with Booker in his home and he states that their mission is to travel to Taiwan and bring a message to someone in St Cuthbert’s Monastery. Booker hands a sealed scroll to the players.
Booker indicates that they will leave Philadelphia in 4 days where they are booked passage on an ocean liner to the far east!
(Game Session June 28 2024) (Game Date is April 5 1895).
The Players spend nearly 3 months at sea to get to Taipei. They finally arrive to see 9 Japanese warships in the harbor. The Japan-Sino War is over and Japan has annexed Taiwan and Taipei is now under Imperial control. They players debark and meet their contact, Hua. She takes them to St Cuthbert's monastery. When the players arrive, they do note Jiang Shi symbols on the walls. A warrior monk named Yang, with flowing long hair greets them and gives them a scroll. He tells them that they must delivery it to the princess, who is help under house arrest in the castle.
The players are given a key to the secret doors of the castle. The players infiltrate the castle and see ninjas on the grounds. Once inside, the players meet Jan Sobashi, a high ranking Assamite who was ordered to rescue the Princess by an unnamed employer.
The Players find the princess and she receives the scroll from them. After reading it, she tells the players to visit the Silver Smith in the centre of town to get the backing of Cerrano's mirror. HE gives the players a medallion which will help with their 'authorization' in getting the silver backing.
The Players, Princess and Ninjas escape together and head deep into the mountain forest where the ninja cam is well hidden....
(Game Session July 5 2024) (Game Date is April 6 1895).
The Players, with the help of Jan Sobashi and her ninjas, rescue Princess Pi from the castle. The Princess receives the letter from the players and tells them that they must go to the silver smith in the middle of Taipei to retrieve the silver backing for Cerrano's mirror. She gives the players a medallion to present to the owner of the shop-this will allow them to get the backing.
The Players escort the Princess back to a hide out in the forest where they meet Mahatma-an ancient Assamite who was hired to rescue the Princess from the castle. Mahatma states that he, Jan, the ninjas and the Princess will leave Taipei the following evening. Should the players need he help of the Assamites to escape Taipei, they can return to the camp and leave with Mahatma and his crew (for a price of course).
Ban, Valmont and Jarvis then head to the Silver Smith. While investigating the buildings, they note a building that is giving off "magic"-about 4 house down from the silver smith. The magic hut has a ghoul hawk and two dogs that are guarding it.
The Players enter the Silver Smith building and find it empty. However, they note that the doorway to the year of the Smith is covered with Tremere Wards. Valmont suggest that Ban hide in the Portable Hole bag to protect himself. The plan works and the players enter the back room and discover a door in the floor. They enter the sub-basement and walk down a narrow corridor. They discover a poison gas trap (obviously for humans). They travel about 100 feet and find them selves in a workshop under the magic hut. Bansees the mirror backing and goes to grab it. At that moment, the walls come alive and the players are attacked by 4 Gargoyles!
A very intense battle commences and Valmont is badly injured and almost dies. However, the players escape with the mirror backing and leave 4 dead gargoyles behind.
The Players have little time to make their way back to the monastery in order to make arrangements to get back on the ship and head back to the US. But, the alarm sounds-the Japanese are aware of the Princesses abduction and the city is now on high alert....
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